Hi vs Ai – Human intelligence versus AI, design automation and machine learning
I was Invited to join the debate at the Foundry, the cool design and CGI software house to write about some of my design thinking and workflows.
See the post at the foundry blog www.thefoundry.co.uk/blog/man-and-machine-partners-in-creativity/
Here is the uncut version:
I would like to thank The Foundry for inviting me to join the conversation around ‘creativity vs automation’.
This topic is at the centre of my research. I feel as if automation is almost equal to freedom.
It frees us from certain elements that can be done in a better, faster way. It is also a form of magic; we look at an automated process and we get a sense of pleasure, a sense of achievement.
It mimics human behaviours and sometimes replaces human skills. As we step into an era of complex social hierarchies, it is our responsibility to design technologies and mechanisms that unlock and enhance human capacities rather than merely replacing them.
We are designing all sorts of automated processes within our digital design and co design workflows. Below I hope to illustrate some principles that guide us in that process.
Tool-making is a human instinct
We are very busy with improving our tools, a bit like the shoemaker who is always thinking about improving his working bench and sharpening his blade. Or perhaps the hunter, going out hunting and the trapper designing his trap mechanics, planning and speculating.
Repetition can be automated
When you are repeatedly designing and producing things, you start identifying elements with shared identities. Patterns, behaviours and elements that repeat themselves are maybe the first opportunity for automation in design.
Need for automated sense of materiality
Working with 3D virtual workflows, we need a sense of physicality and scale. Designing objects on a flat screen without any real life sense of load and materiality, we often struggle to perceive the true nature, durability and characteristics of the virtual object. This is another domain that needs some form of automation that can be in turn efficiently associated with human decision making and judgment mechanisms.
Signs, symbols and applied beauty
Designing, shaping and sculpting are perhaps the most advanced forms of human visual expression. A bit like sketching, these are strokes of intuitive imagination. We are consumers of forms and functions, therefore designing for usability and are experts in the application of perceptual signs and symbols that makes an object readable, projecting its nature and functions.
Aesthetics is the joy in perception. We are controlling the outlines and contours of a surface by manually conforming, restraining and enhancing its continuity and flow. These are challenging tasks to automate as we design the object perceptual system, symbolic impact and aesthetic value.
Technology to unlock and amplify human capacity
We are the consumers at the end of this industrial cycle. We design and manufacture objects for a better life, sustainability, survival but also comfort and beauty. It is clearly about efficiency, energy reduction, and better use of resources, while keeping people working and happy. As industrial designers, we have the responsibility to innovate inclusively. AI, machine learning and automated digital processes will replace some of the existing human professions in the near future, and while this is a natural progress, is seems that there is a great opportunity to design technologies that will intelligently unlock and amplify human way of doing things instead of merely replacing them.
Assa talk at the OCC in Athens
Assa will give a talk tonight at 7pm at the Onassis Cultural Centre in Athens.
Talk title: User informed objects – Consumers as Partners
http://www.sgt.gr/en/programme/event/2198
Assa had a nice surprice while reading the flight magazine:
Assa Ashuach at DEVELOP3D Live 2014
DEVELOP3D Live 2014: Assa Ashuach, Digital Forming from DEVELOP3D on Vimeo.
Talk: ‘User informed objects’ introduces a shift in the order of use – Using 3d algorithms and sensor personal data streams, we can now capture user behaviour patterns and ergonomic characteristics. Over time we can study our user communities and propose better products and services with enhanced performance and better fit. The user can be fully visualised and is in the centre of what we do.
It is about the notion of ‘in touch’ and how can we stay ‘in touch’ with our user communities. It is a shift from ‘Consumer’ to ‘user’ into a ‘partner’
With thanks to our friends at DEVELOP3D
Femur Stool fetured at M Le Style Magazine Du Monde by Marie Godfrain
For more reading please follow – http://www.lemonde.fr/le-magazine/article/2014/07/04/le-design-en-quete-de-legerete_4450309_1616923.html
Interior & Exterior material optimisation, the Osteon chair 2004 to Femur stool 2013
two new movies on you tube. the Osteon chair was designed by Assa in 2004 and was the first chair to be fully designed and produced using polyamide SLS, today known as 3D printing. watch the movie for the compleet process illustration. the Osteon chair interior porosity was optimised using an Ai algorithm, the final objects was using only 1/3 amount of the anticipated material usage.
Project sponsored by EOS and Complex Matters
Exterior optimisation, the Femur stool was designed using a new algorithm that removes any redundant material according to stress zones on the object surface. Produced by laser sintering (3D printing), the object shape is driven from the mathematical intelligence of the human bone formation and is optimised to carry a load of 120 Kg. If you change the load conditions the object shape will change.
Project sponsored by 3T RPD and Altair
Assa at ITV Alan Titchmarsh Show, item on 3D design and production/ 3D printing
Assa explains to a nonprofessional, family home viewers how their life and consumption patterns might change following the use of 3D printing at home.
Ten minutes with Assa Ashuach – Q&A with Alan Philps Editor The World Today, Volume 69
‘The digital visionary tells how he is blurring the borders between designer, user and maker’ – See the full article at: http://www.chathamhouse.org/publications/twt/archive/view/194609
The Future is Here: Assa Ashuach | Design Mueum Film by Alice Masters
A film by Alice Masters for ‘The Future is Here’ exhibition at London Design Musuem curated by Alex Newson 2013
Assa Ashuach interview with Tom Dyckhoff at the BBC culture show
Assa Ashuach interview with Tom Dyckhoff at the BBC culture show in 2013. Assa has develop the digital forming technology to enable designers to offer a fully interactive and personalised 3D objects directly to users at home. It is the notion of ‘open within boundaries’ and within a safe co-design experience. ‘I see this as a new product design method, now designers design the 3d user experience on top of the design products’
‘These products are fully 3D interactive online and can be produced using the wide range of 3D printing and AM technologies’ says Assa
Assa Ashauch talks about his design work in virtual 3D modeling and custom 3D Printing
By Brian Federal
3D Printing pioneer Assa Aushauch talks about his design work in virtual 3D modeling and custom 3D Printing. His web site and work can me found here http://www.assaashuach.com/
Assa is a leader in 3D Printing technology and is a major influence in assisting to bring 3D Printing and mass customization to the market. Assa will be featured in the Documentary Film produced by Brian Federal titled “3D Printing Revolution”